Platform 7 · Game Systems
Pixel Platformer Controller Pack
built by Aiko Mori
Rated 5.0 out of 5 from 1 reviewBeginner 11 files 312 aboard
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Line KJ-127 Platform 7 · Game Systems
A branching dialogue system for Unity with a node editor, conditions, localisation and voice-line support.
AM Maintained by Aiko Mori
Every bullet below is in the download, working, the moment your payment clears.
4 parts · 43 files · 59m of walkthroughs
11 files with a 16m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
9 files with a 14m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
13 files with a 17m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
10 files with a 12m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
4 parts · 43 files
59m total length
Short list, and deliberately so. If you meet these you can start today.
Dialogue Rails gives writers a node-based editor inside Unity for branching conversations, with choices, conditions on game state, variable changes and events that trigger gameplay. Conversations are stored as ScriptableObjects and diff cleanly in version control.
Runtime features include typewriter text with rich tags, portraits, voice-line playback with subtitles, skip and auto-advance, and localisation through CSV import and export. Example UIs cover visual-novel, RPG and speech-bubble styles.
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Reviews are written by people who bought this product. We publish the critical ones too.
4.0
Rated 4.0 out of 5Product rating · 1 review
Ethan Brooks
Narrative designer
Our writer works entirely in the node editor. Localisation via CSV is functional but a bit manual for a project with six languages.
Gameplay programmer for Unity and Godot
Aiko has shipped three indie titles and spent two years as a tools programmer at a mid-sized studio. She builds the Game Systems line from the code she kept rewriting between projects: inventories, dialogue, saves and controllers. Each system is data-driven and editor-friendly, so designers can tune it without asking a programmer.
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