Platform 7 · Game Systems
Godot Inventory & Crafting System
built by Aiko Mori
Rated 4.5 out of 5 from 2 reviewsIntermediate 50 files 251 aboard
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€24All lines running
Instant download · Free updates · 14-day refund
Line KJ-129 Platform 7 · Game Systems
A tight 2D platformer character controller with coyote time, jump buffering, wall jumps and dashes.
AM Maintained by Aiko Mori
Every bullet below is in the download, working, the moment your payment clears.
3 parts · 11 files · 21m of walkthroughs
4 files with a 8m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
4 files with a 7m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
3 files with a 6m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
3 parts · 11 files
21m total length
Short list, and deliberately so. If you meet these you can start today.
Game feel lives in the details players never notice: coyote time, jump buffering, variable jump height, corner correction and apex hang. This controller pack implements all of them for Godot and Unity, plus wall slides, wall jumps, dashes and one-way platforms, with every value exposed in the inspector.
A test level lets you tune movement live, and presets reproduce the feel of several well-known platformer styles as starting points.
Still unsure about something? Write to our contact page and a human answers, usually the same working day.
Reviews are written by people who bought this product. We publish the critical ones too.
5.0
Rated 5.0 out of 5Product rating · 1 review
Leo Fontaine
Game jam regular
Dropped it into a jam game and movement felt right immediately. Coyote time and jump buffering are tuned to sensible defaults.
Gameplay programmer for Unity and Godot
Aiko has shipped three indie titles and spent two years as a tools programmer at a mid-sized studio. She builds the Game Systems line from the code she kept rewriting between projects: inventories, dialogue, saves and controllers. Each system is data-driven and editor-friendly, so designers can tune it without asking a programmer.
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